NAVIX Ecosystem Whitepaper
  • ABSTRACT
  • Vision & Mission Statement
  • ABOUT NAVIX ECOSYSTEM
  • MARKET
    • Problems with Existing Blockchain Games
  • CORE COMPONENTS OF NAVIX ECOSYSTEM
    • Game Library
    • Web3 Integration
  • AI Integration for Navix Ecosystem
  • Innovative Features of the Ecosystem
    • COMPARISON WITH EXISTING ECOSYSTEMS
  • Game Spotlight
  • NAVIS WAR
    • Elevator Pitch
    • Market Gap
    • GAME CONCEPT
    • UNIQUE SELLING POINTS
    • Navis War AI Agent System Specification
    • RWA
    • GAME TECHNOLOGY
    • DESIGN PHILOSOPHY
    • COMPARISON WITH EXISTING GAMES
    • CAPPED/LIMITED IN-GAME TOKEN SUPPLY
    • NAVIS WAR MONETIZATION STRATEGY
    • MARIN TOKEN
      • MARIN IN-GAME TOKEN
    • NAVIX TOKEN USE CASE IN NAVIS WAR
    • POST-LIVE GROWTH
  • DRONE DEFIANCE
    • TARGET AUDIENCE
  • GENERAL MONETIZATION STRATEGY
  • BLOCKCHAIN INTEGRATION
    • WALLET
    • THE FORT
    • NFT
    • AURAX
  • NAVIX TOKENOMICS
    • NAVIX TOKEN & IN-GAME TOKEN
    • NAVIX TOKEN USE CASE
  • VALUE ACCRUAL PLAN
    • GameFi
    • BURN MECHANISM
  • ROADMAP
  • GENERAL FEATURES OF ALL NAVIX ECOSYSTEM GAMES
  • TEAM
  • MARKETING AND PROMOTION
  • CONCLUSION (executive summary)
  • DISCLAIMER
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  1. NAVIS WAR

GAME CONCEPT

Game Flow

Telegram Mini App

  • Gamers can access and play the Navis War telegram mini app version on Telegram.

  • Once logged in, the gamer is required to select a preferred avatar and country flag, and

  • Start a new game.

App Download

  • To play the game, a new user will be required to download the Navis War app from the app store, register as a new user by connecting a wallet, and then proceed to select their in-game avatar and country of choice.

  • Once logged in, the gamer is given the option to watch a ‘How-to-Play’ tutorial for a proper understanding of the game. After watching the tutorial, the user is directed to the ‘Home Page’ where different play options can be found.

  • A returning player who logs in and clicks on quickplay (single-player mode) would be matched randomly by the system based on the player's strengths (ranking). Once fleet formation is confirmed or edited within twenty seconds, the game automatically begins until a winner emerges by eliminating the enemy fleets.

  • Each player has twenty seconds to make their move or forfeit the turn. If the player makes their move during the allocated twenty seconds and hits the opponent, the player is allowed to continue playing until they miss.

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Last updated 4 months ago